Our inspiration has been Caine, from Caine’s Arcade. Have a look yourself to see what all the BUZZ is about! Caine’s Arcade is an 11-minute short documentary film by Nirvan Mullick released on April 9, 2012 that featured a cardboard arcade created by then 9-year-old Caine Monroy out of boxes and everyday objects.
creativity is one of the most critical skills for the future
The ability to dream, take chances, and create the things we imagine… these are the skills of entrepreneurs, innovators and change makers. Children are born with these exceptional talents, but research shows that over time they begin to lose them.
Are We Facing a Crisis in Creativity?
Creativity is critically valuable, but research indicates it’s been declining significantly on a global scale over the last 20 years. This decline is evident in the challenges children are facing in school, life and work. One popular report states, “children have become less… expressive… energetic… humorous… imaginative… unconventional… less likely to see things from a different angle.” Many argue that our approach to education is one of creativity’s biggest threats.
The decline in creativity is alarming, but we recognise a solution in the power of Creative Play, and in the simple things adults from all walks of life can do to help.
We think that when children develop their natural creative talents, they develop a variety of skills and attitudes that will drive success in school, life and future work. Want to read more about the ideas and research that influence our work?
LittleBits makes it easy for both teachers and students to engage in STEAM by using a universal, 21st-century language: electronic building blocks We are surrounded by technology every day and yet have little idea how it works or how to create with it littleBits changes that.
The intuitive, color-coded BitsTM each have a speci c function (ie. motion, lights, sound, sensors, internet connectivity), and all the Bits snap together with magnets to make larger circuits Building circuits is simple and intuitive, allowing students to create powerful, sophisticated electronics in a matter of seconds With an ever-expanding library of Bits, educators and students can grow their collection and engage in increasingly complex projects as their understanding of the system and Bits grows.
A global community of educators is using littleBits to ignite their students’ curiosity and engage them in active inquiry and problem solving. The exibility and adaptability of the Bits mean students of all ages and abilities can use them to create very simple or very complex inventions Both novice and experienced educators use littleBits as a cross- curricular, multisensory tool to reach students through multiple learning modalitie
How are LittleBits used?
In addition to being used across all grade levels, littleBits can also be used across a variety of formal and informal learning environments In the classroom, educators use littleBits to supplement and enhance their existing curriculum, or often as part of a larger project-based unit. The open-ended design and real-world application of littleBits make it a natural t for any project-based learning curriculum littleBits can be used as a material to enhance cross-curricular projects By incorporating Bits into larger projects and assessments (for example, a diorama, poster, etc.), students are able to add another level of creativity and interactivity to their projects
Bloxels is designed to empower young game designers, artists, story tellers, and kids alike to create their own video games. Meet Bloxels, a first of its kind technology that enables you to build, capture, design, play and share your very own video games. Designed with blocks, a universal element of childhood play, Bloxels cultivates imagination while encouraging discovery and exploration.
With Bloxels, you can realise your own video game ideas, build and animate original characters, develop villains, add in power-ups, and more – all done directly on the Bloxels Gameboard and then activated with the FREE Bloxels Builder App.
If you would like to know more watch this clip on Youtube
Bloxels in the Classroom
Bloxels is not just another tech-enabled toy. It’s a hands-on, brains-on, creativity and technology experience.
Bloxels uniquely unlocks students’ innate creativity by leveraging something they love: video games. Students can play fun games and channel their creative potential as they gain greater understanding of important topics like design logic, and computer science and demonstrate their knowledge of history, science and mathematics and more through the games they create.
Most activities are scalable in complexity, so it’s appropriate for all grades, K through 8. Plus, it encourages collaboration, so players of all ages — parents, relatives, teachers, students and their friends — can build and play games together.
Bloxels was demonstrated and tested by 3rd and 6th grade students at Hillsboro (Missouri) Elementary. This video highlights students and teacher’s reaction to their experience creating with Bloxels.
By starting the game building process with the Bloxels gameboard and colored blocks, players are challenged to put down their screens and think strategically. Each block has many possibilities, so creating requires some imagination and calculation. Yet, it’s as simple as building with blocks.
The on-screen experience combines design, logic and experimentation. It’s about more than playing video games. It’s about building a dynamic, interconnected world through the stories you’re telling. It’s about seeing your ideas in action, testing them and making them better. It’s a little science and a lot of fun. And it provides an “online” experience without actually being online.