Bee-Bot is an exciting new robot designed for use by young children. This colorful, easy-to-operate, and friendly little robot is a perfect tool for teaching sequencing, estimation, problem-solving, and just having fun!
Sturdy construction and colorful design entice children to put Bee-Bot through its paces. Directional keys are used to enter up to 40 commands which send Bee-Bot forward, back, left, and right. Pressing the green GO button starts Bee-Bot on its way. Bee-Bot blinks and beeps at the conclusion of each command to allow children to follow Bee-Bot through the program they have entered and then confirms its completion with lights and sound. Children want to use Bee-Bot over and over and are inspired to enter ever more creative and complex command sequences.
Edison full of an amazing features and functionality.
- infrared obstacle detectors (left and right)
- line tracking sensor
- light sensors (left and right)
- infrared receiver
- infrared transmitter
- piezo sounder
- sound sensor
- two motors with variable speeds
- left and right red LED lights
- and three control buttons
- navigate his way around by detecting obstacles to his left or right
- be controlled by a standard TV/DVD remote
- follow a line or stay within a boarder
- follow a flash light
- communicate with another Edison using infrared light – robot swarm anyone?!!
- play beeps and musical tunes
- respond to clapping and other loud sounds
- move in any direction through his differential drive system
Lego EV3 Mindstorms
LEGO® Education is pleased to bring you Design Engineering Projects, innovative materials that allow students to design, build, and program robots to solve specific problems.
Who Is It For?
Using the Design Engineering Projects materials, you can immerse your students in physical science, technology, and mathematical concepts. Students can apply these concepts in creative problem-solving projects supported by digital documentation tools, and a software programming environment. You can also emphasize technical writing, as well as oral and written communication skills, and teamwork. No prior knowledge of LEGO building, MINDSTORMS® programming concepts, or data logging is required before using this material.
What Is It For?
As they work on these Design Engineering Projects, students are the engineers. Each student is a member of a small team in which they brainstorm ideas for solving a design challenge, and then build, program, and test their model to evaluate how well it worked. As they are learning and having fun within their teams, students are applying science, technology, and mathematics skills, and developing technical language and other communication skills.
The Grade 6 students at Mackellar Primary are currently completing the Lego Mindstorm EV3 Space Challenge. The students have to work through missions to bring the space station online, using their knowledge of coding and problem solving.
Lego WeDo 2.0
WeDo 2.0 makes primary school science and computing come to life through hands-on tasks, real-world projects, and relevant technology that engages pupils. Through project-based activities, pupils’ skills are enhanced across science, coding, engineering and technology. The unique combination of the LEGO® brick, classroom-friendly software, and inspiring, curriculum-relevant science projects results in a resource that builds pupils’ confidence. Empower them to ask the right questions, define problems, and design their own solutions by putting scientific discovery in their hands. WeDo 2.0 now includes eight exciting modules specifically designed to develop computational thinking techniques.
Why does Mackellar Primary School use Osmo?
Osmo enables the iPad and iPhone to merge the power of physical play with the digital advantages of real-time feedback. Playing beyond the screen invites students to collaborate on tables or floors while manipulating tangible game pieces such as number tiles, letter tiles, and coding blocks.
What is Ozobots?
Expand your child’s horizons with the help of Ozobot Bit, the tiny Robot. There is no end to the possibilities, as your child creates a different landscape of adventures, games and coding with Ozobot Bit. Imagine, a learning toy that opens the doors of computer science, STEM Education, robotics and coding, making your child one step ahead of the learning curve in school and in life.
Living in an evolving digital world, we know “screen time” is a daily reality. Smart Toys are an incredible way to stimulate kids minds and open them up to the wonders of technology. Why not teach our kids to be not just the users of technology, but to be the makers of it? Parents and teachers can help make learning fun for kids of all ages with their own personal robot, an adorable, yet educational, learning toy. Ozobot Bit, the tiny robot connects with your child’s ever evolving imagination – building confidence through competitive play and interactive games.
Learn more about Ozobot, the revolutionary learning tool for the digital age. Designed to introduce coding, programming and logical reasoning in fun, interactive ways, Ozobot helps kids learn while playing.
How Sphero Works
Sphero products have always had more magic than meets the eye. Our robots are approachable and simple to use, yet are packed with incredibly complex tech. Here’s the gist of the magic inside your ball, starting with the circuit board, then the motor and charging functions. Pretty much a Sphero 101 as to the “what does what and why”.
The printed circuit board (or PCB) is
what houses all of the electronics in your Sphero that process commands into actions. A Bluetooth chip within that board connects to your device, receives your commands, and sends them to the IMU, or Sphero’s brain, to process. Also built into the circuit board are the gyroscope and accelerometer, which detect your Sphero’s movements, acceleration, and turning, helping to keep it oriented and driving where you tell it to drive.
An electric motor turns the wheels that move your Sphero while the pressure
from a stabilizer on top allow the wheels
to move your robot, keeping it from going
in circles inside the ball. To keep Sphero’s tech sealed inside its shell, it uses inductive charging rather than wiring to the batteries inside. Place it on the base and it’ll charge right through the polycarbonate. Easy peasy.
START WITH A ROBOT
The SPRK+ robot is your vehicle to discovery – just add imagination. Connect to the Sphero Edu app to learn programming, complete activities, and get inspiretod through connected play and coding. This app-enabled ball is just the start.
SPRK+ brings students together to engage in STEAM concepts, regardless of skill level, gender, interests, culture, language, or socioeconomic status. They are empowered across all grade and ability levels, from elementary to high school and special education. Students can work collaboratively or at their own pace thanks to the Sphero Edu app, and track their progress on individual or group work.
The robot and app teach K-12 students foundational programming by enhancing cross-curricular STEAM projects, but they also lay the foundation for problem solving, design thinking, creativity, and engagement.
Sphero robots are being integrated into all subject areas including STEAM. Young students are grasping early concepts of programming while fostering 21st century skills, whether they’re replicating the solar system, programming characters in a story, or painting geometric shapes with the robot. Students learn to think and act like engineers, exposing them to real world problems and the 4C’s (collaboration, communication, creativity, and critical thinking).